Youthcat Studio
2 developed. Active 2018–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Dyson Sphere Program Steam |
$19.99 | Automation Space Base-Building Building Open World Resource Management | 83,785 | 97% | Wed, Jan 20, 2021 | $73.7m $39.1m – $97.7m |
|
Bouncy Butter Ball Steam |
$1.99 | Action Adventure Indie Casual Puzzle Difficult | 2 | 50% | Thu, May 31, 2018 | $179 $80 – $318 |