ZeroTransform
1 developed, 1 published for others. Active 2016–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Vanguard V Steam |
$14.99 | Action Indie Adventure Early Access VR | 14 | 64% | Wed, May 31, 2017 | $9k $4k – $17k |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Proton Pulse Steam |
$9.99 | Indie VR | 15 | 80% | Tue, Apr 05, 2016 | $7k $3k – $12k |