所以然
6 developed. Active 2025–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Idle Land of Exile Steam |
$3.49 30% best price ever |
238 | 68% | Thu, Aug 14, 2025 | $49k $22k – $87k |
|
|
Idle Quest Simulator Steam |
$4.99 | 179 | 80% | Wed, Mar 04, 2026 | $35k $15k – $62k |
|
|
Idle Vapor Legends Steam |
$2.79 30% best price ever |
25 | 92% | Sun, Oct 11, 2026 | $4k $2k – $8k |
|
|
Idle Immortal Sentinel Steam |
$2.39 20% best price ever |
7 | 86% | Mon, Aug 03, 2026 | $753 $335 – $1k |
|
|
Idle Mythical Beasts Steam |
$1.99 | 2 | 50% | Wed, Nov 12, 2025 | $179 $80 – $318 |
|
|
Idle Desktop Marbles Steam |
$2.99 | 0 | n/a | Mon, Mar 02, 2026 | n/a |