百合赛高
2 developed. Active 2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
发现姐姐是妹控的我今后该如何是好 Steam |
$0.99 | Visual Novel LGBTQ+ Adventure Female Protagonist Anime 2D | 115 | 85% | Fri, Jul 01, 2022 | $4k $2k – $7k |
|
转生成为史莱姆的我变成了美少女的宠物 Steam |
$0.99 | Visual Novel Female Protagonist Card Battler 2D Platformer Card Game 2D | 14 | 50% | Thu, Apr 21, 2022 | $624 $277 – $1k |