Ascent - The Space Game

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Ascent - The Space Game

Short description

Ascent is a PVE sandbox space MMO with 270 BILLION star systems and an emphasis on strong Sci Fi. It encourages Exploration, Colonization, Research, Asteroid mining, Farming, Trading, and Combat. Outside the tutorial sector, everything in-game has been built by players.

Developer
Fluffy Kitten Studios
Publisher
Fluffy Kitten Studios
Release
Mon, Apr 11, 2016
Price
$19.99
Reviews
292
Positive
69%
Followers
8,470
Owners (estimated)
20K – 50K
Concurrent players
1
Genres
Indie, Massively Multiplayer, Simulation, Strategy
Features
Multi-player, MMO, Partial Controller Support
Tags
Space Massively Multiplayer Simulation Strategy Indie Sci-fi Science Early Access
Revenue (estimated, gross)~$395ksomewhere between $395k and $462k · roughly 20K–23K copies

Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by $19.76, the average price these copies actually sold for — weighted from the price history rather than taken from the $19.99 launch price. That is 1% below list price on average. Before Steam's cut, VAT and refunds. How these numbers are calculated.

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History

4 data points since Sep 10, 2026. Gaps mean nothing changed — the value carries forward.

Revenue (est.) ~$395k → ~$395k
Reviews 292 → 292
Followers 8,474 → 8,470
Concurrent players 1 → 1
Price $19.99 → $19.99
Positive reviews 68.8% → 68.8%

The revenue curve is an estimate, not a measurement. It is the only calculated series here: each interval takes the review growth of that period, multiplies it by the sales-per-review factor and by the price actually charged at the time, and adds the result to the running total. That is why it climbs more slowly through discount periods than the review curve next to it. The last point is the same figure quoted above — gross, before Steam's cut, VAT and refunds. How these numbers are calculated.

The blurred area is the rest of the history. 99 further data points reach back to Feb 1, 2015 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.

Lowest recorded price: $9.99 on May 1, 2017.

How crowded is this niche?

How full the niche around Ascent - The Space Game is — measured on the tags it leads with, against every other combination on Steam.

±?? Space + Massively Multiplayer + Simulation

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Similar games that found an audience

Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Ascent - The Space Game. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.

Image Name Studio Shared Tag difference Price Reviews Positive Released Revenue (estimated)
Spacebase DF-9 Spacebase DF-9 Double Fine Productions 20 titles 5 − Massively Multiplayer + Base-Building $9.99 3,353 18% Mon, Oct 27, 2014 $1.9m
$1.9m – $2.6m
Starship Corporation Starship Corporation Coronado Games first game 5 − Massively Multiplayer + Management $19.99 476 43% Thu, May 03, 2018 $384k
$171k – $9m
Gratuitous Space Battles 2 Gratuitous Space Battles 2 Positech Games 13 titles 5 − Massively Multiplayer + Moddable $9.99 247 37% Thu, Apr 16, 2015 $105k
$47k – $948k
FTL: Faster Than Light FTL: Faster Than Light Subset Games 2 titles 4 − Massively Multiplayer − Simulation + Rogue-like + Singleplayer $9.99 62,987 95% Fri, Sep 14, 2012 $24.9m
$17.5m – $43.9m
NEBULOUS: Fleet Command NEBULOUS: Fleet Command Eridanus Industries first game 4 − Massively Multiplayer − Indie + Sandbox + Multiplayer $29.99 4,038 81% Fri, Feb 11, 2022 $4.7m
$4.7m – $7.6m

There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.

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