Matthew Brown
5 developed. Active 2014–2015.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Hexcells Steam |
$2.99 | Puzzle Casual Indie Logic Singleplayer Minimalist | 5,078 | 97% | Wed, Feb 19, 2014 | $603k $528k – $1.1m |
|
Hexcells Infinite Steam |
$4.99 | Puzzle Casual Indie Logic Minimalist Relaxing | 4,122 | 97% | Mon, Sep 01, 2014 | $874k $874k – $1.4m |
|
Hexcells Plus Steam |
$2.99 | Puzzle Indie Casual Logic Strategy Minimalist | 2,268 | 95% | Wed, Feb 19, 2014 | $267k $262k – $475k |
|
Sound Shift Steam |
Free | Casual Action Indie Music Free to Play Music-Based Procedural Generation | 31 | 74% | Wed, Aug 26, 2015 | n/a |
|
Sentinel Steam |
Free | Indie Strategy Tower Defense Music | 26 | 62% | Tue, Apr 22, 2014 | n/a |