Dashy Square
Short description
Dash, jump and fly your way through epic levels with rhythm-based gameplay!
- Developer
- Kastriot Sulejmani, Logan Gerrol
- Publisher
- KasSanity
- Release
- Mon, Apr 25, 2016
- Price
- $6.99
- Reviews
- 110
- Positive
- 82%
- Followers
- n/a
- Owners (estimated)
- 0 – 20K
- Concurrent players
- n/a
- Genres
- Action, Indie
- Features
- Steam Trading Cards, Partial Controller Support, Includes level editor
- Tags
Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by $3.83, the average price these copies actually sold for — weighted from the price history rather than taken from the $6.99 launch price. That is 45% below list price on average. Before Steam's cut, VAT and refunds. How these numbers are calculated.
Waiting for Dashy Square to get cheaper? Name your price and we will email you when it gets there.
History
2 data points since Jul 27, 2026. Gaps mean nothing changed — the value carries forward.
The blurred area is the rest of the history. 107 further data points reach back to Apr 1, 2016 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.
The dashed line marks Jul 28, 2026, when steamlense started measuring. Everything to its left was backfilled from public sources — monthly review counts from Steam, price changes from IsThereAnyDeal, monthly player averages from SteamCharts. Those are monthly figures, so the curve is coarser there — one point a month instead of one a day.
Lowest recorded price: $0.51 on Oct 26, 2017.
Similar games that found an audience
Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Dashy Square. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.
| Image | Name | Studio | Shared | Tag difference | Price | Reviews | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|---|---|
|
Electronic Super Joy | Michael Todd Games 4 titles | 5 | − Action + Singleplayer | $7.99 | 2,473 | 90% | Fri, Aug 23, 2013 | $779k $700k – $1.4m |
|
The Impossible Game | Grip Games 2 titles | 5 | − Action + Level Editor | $2.99 | 1,246 | 84% | Thu, May 08, 2014 | $168k $150k – $298k |
|
A Walk in the Dark | unknown | 5 | − Music + 2D | $6.99 | 324 | 80% | Thu, Nov 07, 2013 | $128k $128k – $166k |
|
Electronic Super Joy: Groove City | Michael Todd Games 4 titles +1 | 5 | − Music + 2D | $4.99 | 253 | 80% | Fri, Jun 06, 2014 | $56k $25k – $491k |
|
LOVE 2: kuso | Fred Wood 7 titles | 5 | − Music + 2D | $4.99 | 176 | 96% | Tue, Nov 07, 2017 | $38k $17k – $237k |
There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.