Space Empires V

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Space Empires V

Short description

Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy.

Developer
Malfador Machinations
Publisher
Strategy First
Release
Mon, Oct 16, 2006
Price
$14.99
Reviews
423
Positive
73%
Followers
1,316
Owners (estimated)
100K – 200K
Concurrent players
4
Genres
Strategy
Features
Multi-player
Tags
Strategy 4X Space Turn-Based Sci-fi Singleplayer Turn-Based Strategy Multiplayer
Revenue (estimated, gross)~$223ksomewhere between $99k and $2.3m · roughly 8K–200K copies

Review count and SteamSpy's owner range disagree, so the band is widened to cover both rather than picking a favourite. Multiplied by $11.71, the average price these copies actually sold for — weighted from the price history rather than taken from the $14.99 launch price. That is 22% below list price on average. Before Steam's cut, VAT and refunds. How these numbers are calculated.

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History

12 data points since Aug 6, 2026. Gaps mean nothing changed — the value carries forward.

Revenue (est.) ~$221k → ~$223k
Reviews 419 → 423
Followers 1,300 → 1,316
Concurrent players 4 → 4
Price $14.99 → $14.99
Positive reviews 73.0% → 73.3%

The revenue curve is an estimate, not a measurement. It is the only calculated series here: each interval takes the review growth of that period, multiplies it by the sales-per-review factor and by the price actually charged at the time, and adds the result to the running total. That is why it climbs more slowly through discount periods than the review curve next to it. The last point is the same figure quoted above — gross, before Steam's cut, VAT and refunds. How these numbers are calculated.

The blurred area is the rest of the history. 405 further data points reach back to Dec 1, 2010 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.

Lowest recorded price: $1.49 on Feb 15, 2018.

How crowded is this niche?

How full the niche around Space Empires V is — measured on the tags it leads with, against every other combination on Steam.

±?? Strategy + 4X + Space

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Similar games that found an audience

Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Space Empires V. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.

Image Name Studio Shared Tag difference Price Reviews Positive Released Revenue (estimated)
Sword of the Stars: Complete Collection Sword of the Stars: Complete Collection Kerberos Productions 9 titles 6 same tags $9.99 587 88% Fri, Jun 04, 2010 $236k
$105k – $894k
Sid Meier's Civilization: Beyond Earth Sid Meier's Civilization: Beyond Earth Firaxis Games 20 titles +2 5 − Singleplayer + Turn-Based Strategy $39.99 14,063 61% Thu, Oct 23, 2014 $36.8m
$36.8m – $41.4m
Master of Orion Master of Orion NGD Studios 2 titles 5 − Singleplayer + Multiplayer $24.99 7,311 77% Thu, Aug 25, 2016 $11.9m
$11.9m – $13.9m
Sins of a Solar Empire II Sins of a Solar Empire II Stardock Entertainment 21 titles +1 5 − Turn-Based + RTS $49.99 7,014 83% Thu, Aug 15, 2024 $13.6m
$8.6m – $21.6m
ENDLESS Space - Definitive Edition ENDLESS Space - Definitive Edition AMPLITUDE Studios 9 titles 5 − Singleplayer + Turn-Based Strategy $9.99 6,611 80% Wed, Jul 04, 2012 $2.9m
$1.3m – $19.2m

There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.

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